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There’s really no reason not to pick up AutoREALM, even if it doesn’t end up being your primary mapmaking tool.Ĭost/Plans: 50% Off Sale (One-Time Purchase of $22.45 as of 5/6/20), Standard (One-Time Purchase of $44.95) Overall, while this isn’t the most attractive piece of software, it definitely gets the job done – and it’s certainly hard to argue with the price-point.
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Once again, the user-base comes to the rescue with lots of free resources you can use everything is just a web search away! Additionally, there aren’t a lot of built-in art options in AutoREALM, so you’ll either have to import ones you find or purchase from the web, or draw your own. Thankfully, there are plenty of online tutorials and videos out there to help you hit the ground running.
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It takes a bit of experimenting and/or tutorial-watching to gain a full understanding and appreciation for all the various tools and functions that AutoREALM puts at your disposal. The interface looks like something out of Windows 95, but I guess that’s the price you (don’t) pay for free, open-source software. One of my favorite functions is the fractal line/polygon tools, which allow you to create lines and shapes with realistic bending or ragged edges, perfect for designing features like coastlines and rivers. Taking its cues from AutoCAD, AutoREALM uses vector-style drawing to create lines, shapes, and design patterns with ease.
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This mapmaking software has been around for a while, and no doubt its longevity/popularity is in no small part due to the fact that it’s one of if not the only completely free options out there. Pros: Completely free and open source, Lots of tutorials and free resourcesĬons: Outdated interface, Bit of a learning curve, Not a lot of built-in art optionsīest For: Gamers on a budget, Gamers with a DIY attitude, Engineersįirst up on the list is AutoREALM. With that understanding, let’s jump right in. However, I should also note that all screenshots and example maps are not my own, but were collected from product websites and other sources (click images for sources). All the writing in this article is based on my informed evaluations and opinions of the software, not a copy-pasted paragraph from their website descriptions. There’s no reason you can’t use those tools if you wanted however – just ask GamerNation’s own cartographer extraordinaire Chris West! Finally, I wanted to make sure that all of the products I talked about were ones with which I have personal experience. I purposefully skipped general-purpose tools, since they often require a bit more of a learning curve and/or money in order to be used for mapmaking applications. I didn’t want to review any options that weren’t publicly available, because I wanted readers to be able to start mapping with any and all of these options right away. Must be a product with which I have hands-on experience.